Monday, January 23, 2006

Player's Guide to Eberron Review

This book was officailly released for sale last Tuesday. Here is the blurb from WotC.

"The Player's Guide to Eberron contains everything a player needs to know about the Eberron campaign setting. Presenting information in an innovative spread format, this comprehensive gazetteer covers key topics a character should know about, from Aerenal to Zilargo, house politics to the Last War, dragons to the Lords of Dust, without revealing information meant for Dungeon Masters only. New feats, prestige classes, magic items, and spells are included in the relevant entries."


The Good:
The Player's Guide to Eberron is well laid out and provides a fair amount of information in its "officially" 160 pages. The art is work is pretty good especially the scenes in the front of the book. The information on each region of Eberron is well thought out for usefulness and could be adapted to most fit in many campaign worlds.


The Bad:
The new feats, prestige clases, magic items and spells are only listed in the regional section in which they are "associated". They did put them in the index so you have a way of looking them up without needing to flip through the entire book. Lastly, so it's "officially" 160 pages but the 3 of the first 6 pages are full page artwork and the last 3 pages are nothing but WotC advertisements. The art is pretty cool but most of the description sections about each area aren't over 3-4 pages.


The Unsure:
Eberron campaigns will certainly get the most out of this book.


Overall, IMHO, this is a good product if you are in the Eberron world. If you are building your own world it might be worth a look to get some ideas for or just simply use parts of for your campaign. As always I welcome your comments on this book.

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