Wednesday, July 18, 2007

Monster Manual V released!

The Monster Manual V just came out for all you GM's looking for creatures to confound your players.



Monster Manual V is the most recent volume in the best-selling Monster Manual line. This 224-page D&D supplement presents a fully illustrated horde of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron campaign settings.

Please feel free to tell us your opinion of this book. If you want one I have several in stock.

Thursday, July 12, 2007

Night Below has arrived

The new miniature set from WotC came out over the weekend and it is very well done. Here are a few of my favorites.


This is from the Eberron campaign setting and my first thought was the Scorpion King from the Mummy Returns.



Nagas are great creatures that don't get the respect they deserve and this one is done very well.


This frost giant with an ice sword is BIG and well done.



I saved my favorite for last. It's a Shadowdragon and is made entirely of the smoked clear plastic, which IMHO is awesome.

Wednesday, July 04, 2007

Happy Birthday United States!

Here are some pictures my wife got last night at a fireworks display in Beech Grove, Indiana. My 3 year old daughter thought the fireworks were the coolest thing ever. The bigger and louder the better.





I'm a Geek and proud of it!

Here is a quiz that I saw on the blog of Oz, a gamer friend of mine.

83% GeekMingle2

Sunday, July 01, 2007

Expedition to the Demonweb Pits

This came out a couple of months ago and I've finally had a chance to look it over a bit. Here is the WotC blurb about it.

"Expedition to the Demonweb Pits is a D&D super-adventure for characters of levels 9–12. It is usable as a mini-campaign on its own, as a story arc in a Dungeon Master’s regular campaign, or as a series of small side adventures with a big payoff. The structure is very flexible and eminently customizable. The adventure uses a new combat encounter format designed to make the DM’s job easier and to speed up play.

Heroes who become entangled in the adventure’s plot soon find themselves squaring off against the agents of Lolth and Graz’zt across several planes, including the Abyss."



I'm sure most of you old time gamers (of which I'm certainly one) remember the series of 7 modules that started in G1 Against the Hill Giants and progressed all the way the to an encounter with the Lolth the Spider Queen. This isn't an updated version of that but is a MUCH better done mini campaign. It is a very nice hardback book that has a good plot and plenty of info on various demons as well as their respective goals.

My biggest problem with this is that it's designed for 9-12level characters. There is no way, IMHO, that characters of that level should survive as the description says "squaring off against the agents of Lolth and Graz’zt across several planes, including the Abyss". It certainly brings back memories of going through those modules many, many years ago. As always I welcome your comments, feedback or reviews on this book.



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